
#include "euqt.h"

#include <QtDebug>
#define QD qDebug() << __FILE__ << __LINE__ << ":"

#include <QtOpenGL>



char * Sp = new char [4096];

//wait for more ogl wrapping, needs a context object
extern "C"
void qt_QGLsetOption(int opt )
{
     //~ QGLFormat::setOption ( (QGL::FormatOption) opt );
}
extern "C"
bool qt_hasOpenGL()
{
    return QGLFormat::hasOpenGL();
}


